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Case study · Format Games

A marketing department, in a folder.

I set it up knowing nothing about marketing. I recruited seven specialist roles and a director, and now it watches the market, has the idea, shoots the product photography, lifestyle scenes and video itself, then posts and manages the socials. I just sign off.

The job

Every product needs photography, listings, videos, social content and someone watching the competition, every week.

That's a marketing department. A business my size can't justify one, so it lands on whoever has a spare evening.

What I built

So I recruited a whole department.

A director to set the strategy, and seven specialist roles under it, a scout, an ideas desk, a studio, a quality gate, a publisher, a community desk and an analyst. Each with a charter, a quality bar, and a human holding sign-off.

What it actually does

One department, the whole content operation.

Watches the competition

A verified watch-list, swept daily, winning content torn down into reusable recipes.

Shoots the product photography

Clean pack shots from the real box art and cards, never invented, always the real game.

Builds lifestyle scenes

The product in a real moment, a game night, a table, a shelf, styled, not stock.

Cuts the video

Idea to finished clip, keyframes, checked, then cut, ready to post.

Builds the Amazon listings

Full image carousels and A+ content across the range, upload-ready.

Posts and manages the socials

Approved work scheduled and published across the channels, it manages the calendar, not just the studio.

What it makes

It doesn't brief the work. It makes it.

Every frame is built from the real box art and cards, on a prompt, then checked before I ever see it. This is genuine Format Games content, produced in-house, right across the range.

The Amazon listing

A whole listing, tile by tile.

Not a hero shot and a shrug, the full image carousel: the pack, the box facts, how it plays, the cards, the variety, the contents. Built to Amazon's spec, upload-ready, across the range.

The scout

It studies what's working, then reuses it.

A verified watch-list of competitors, swept daily. When something takes off, it's torn down into a recipe the studio can run again, on my games.

The quality gate

Nothing ships that isn't good enough.

Every piece is checked against a fidelity bar before it reaches me, and if it can't clear it, it stops and asks for help rather than shipping something weak.

The detail that sells it

It even clocks in like an employee.

The employee that writes its own HR file

It keeps its own timesheet.

It reads the handover to clock in, writes it to clock out, and logs full working days. A department's output, and it turns up for the shift.

The desk it covers
Product photographer Lifestyle photographer Video editor Competitor analyst Listing designer Production co-ordinator Social media manager

A whole department's output, and I still hold every sign-off.

The point

You don't need to know the domain.

I recruited a marketing department knowing nothing about marketing. The method carries it, charter, quality bar, sign-off gates. The domain knowledge arrives with the hire.

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